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MMO's and
Consoles... A Match Made in Heaven |
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| Thursday, November 13th, 2008 | ||||||||
| by Superspyk | ||||||||
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As far as gaming is concerned, I've been around the block a few times and it’s safe to say | |||||||
| I’m not one a mother approves of. However, in the last few months, I’m fast finding that | ||||||||
| the Xbox 360 is becoming my home, my beacon for games to get stuck into. I got my Wii | ||||||||
| last Christmas and already the amount of Xbox games I have is starting to outweigh my | ||||||||
| Wii collection—and I’m not one to trade games, either. | ||||||||
| My main reason to jump to the Xbox was because of RPG's. As many know, I’m an avid | ||||||||
| RPG fan, which is something the Wii doesn’t cater to. So far I've been impressed with the | ||||||||
| array of games out and announced for the Xbox 360, these including Infinite Undiscovery, | ||||||||
| Mass Effect, and Star Ocean 4. One thing I have also noticed is the lack of MMORPG's. | ||||||||
| (I'm being careful to add RPG to the end each time as there are plenty of MMO games | ||||||||
| on the 360, just not RPG's). | ||||||||
| The PC naturally has MMORPG's coming out of every which way, but why do they fail | ||||||||
| horribly for consoles? This could naturally be because of the computer/console divide, | ||||||||
| just like with RTS games. The PC is the fans’ choice for RTS/MMORPG games. | -------------------- |
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| However with the Xbox 360 and quite possibly the PS3, I don’t know enough about | The Mercs |
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| that to give my two cents. It seems to be if an online role playing game revolution were | Chops-Suey |
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| to surge in consoles, that would be the one which would make the biggest hit. Let us | (Webmaster) |
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| look at the possibilities. | BigSmooth8 |
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(Podcast
Manager) |
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| The Chat Pad/Controller Interaction: |
Highclass
1979 |
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| Yes the chat pad could be a little fiddly at first, but let’s face it—It could do the job | (Graphics) |
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| easily enough. With most MMORPG's, as those who play them will know, alot of your | GothicMike |
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| moves/techniques function come by pressing a number on your keyboard and while being | (Entertainment) |
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| slightly small, the chat pad can still do that, so there's no excuse for limiting the spells and | ||||||||
| techniques. With the controller's face buttons and triggers, basic moves or even custom | The Recruits |
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| functions could be mapped to these to give extra ease of functionality. When it comes to | Murphys
Law |
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| talking, I’m not sure about other MMORPG's as it’s been a long time since playing them, | (TCM Ambassador) |
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| but I know this is true for Word of Warcraft. Typing '/' brings up a conversation panel to | B1gBadDaddy |
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| start talking and when the panel isn’t active, the lettered keys can be used to bring up your | (Retro Corner) |
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| inventory, quest log, etc. | F and A
Eternal |
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(Editor in Chief) |
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| When i used to play WoW, I once wired up an old PS2 controller to my laptop, minus | Weediman |
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| having to use the keyboard of my laptop to talk. It worked surprisingly well once I fiddled | (Community Manager) |
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| with the programming of the controller. With the 360's chat pad, there is just no excuse. | Yodathe3rd |
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(Community Manager) |
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| Voice Communication: |
PDPizzle |
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| Those who put enough time into an MMORPG know that endgame quests and activities | (Sports and Music) |
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| usually involve raiding. Depending on the game, this can be up to 10, 20, or 40 people, | Mcl0v1n |
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| so I know hardcore players prefer to do these types of dungeons with the aid of voice | (Writer) |
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| chatting. Some games have in-game software to enable you to chat to your party, which | Maximum
F3ar |
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| is ideal as even with the NXE, group chat will only be for 8 people. Any developer | (Writer) |
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| making an MMORPG for the 360 should equip it with in-game voice chatting functionality. | ||||||||
| It's not an essential part to the game, yet given that the Xbox is packaged with a headset | ||||||||
| and no one will miss out on it or have to buy new hardware. | ||||||||
| Pricing: |
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| There are two clear options here: Either Microsoft makes one and lets Xbox Live | ||||||||
| players with a gold membership play for free, but then again, it's Microsoft we're talking | ||||||||
| about, or do things the way Final Fantasy XI did and let silver members play online but | ||||||||
| with a monthly fee. | ||||||||
| The Hard Drive: |
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| If you ask me, it should either follow Final Fantasy XI's suit and install itself to the hard | ||||||||
| drive, though those with 20 gigs might not be happy with that as it can be a large install, or | ||||||||
| run it off the disk and just save all the patches etc to the hard drive. However, with | ||||||||
| expansion sets, the most pheasable option would be to have the heart of the game, at | ||||||||
| least, installed to the hard drive. | ||||||||
| With the graphics capabilities of the 360, there's no reason for MMORPG's not to work. | ||||||||
| They could even dull-down the graphics slightly to work with the console’s capabilities | ||||||||
| with large areas. | ||||||||
| It would be a dream come true for me, at least, if the 360 were to get more MMORPG's - | ||||||||
| either made from the ground up for the 360 or a port of an existing PC game. The | ||||||||
| possibilities are quite real and judging by the internet and forums, the market is there. So | ||||||||
| what are they waiting for? | ||||||||
| Adding achievements to it can only bring more enjoyment to an already great and fastly- | ||||||||
| growing genre. Examples of such achievements could be: clearing dungeons within a certain | ||||||||
| time limit, completing certain aspects of the game, or getting full sets of specific armor, etc. | ||||||||
| Bring on the dawn of the console MMORPG, and make a fan boy happy. Give the gamers | ||||||||
| a choice of console and game. Most of all let us get wrapped up in the world you create. | ||||||||
| If this takes off , I will see you all online! | ||||||||
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