![]() |
||||||||
|
Game Difficulty,
do you really miss the good old days? |
|||||||
| Monday, November 17th, 2008 | ||||||||
| by Murphys Law | ||||||||
![]() |
||||||||
![]() |
||||||||
| I have read many articles and listened to more than one podcaster complain about the | ||||||||
| difficulty (or lack of ) of modern games and how “It’s not like the good old days”. You | ||||||||
| know those days, back when you pumped quarter after quarter into the arcade machine to | ||||||||
| keep “continuing”. The days when you started off with 3 lives and earned extra lives as | ||||||||
| you went along, all the while the difficulty level was going off the charts! | ||||||||
So what happened to those days? What happened to those mindless hours of wave after |
||||||||
wave of quarter eating pixels? I think the shortest and simplest answer is the industry |
||||||||
grew up. |
||||||||
Story became an important element in gaming, almost more important than the game itself. |
||||||||
In fact some might argue it did indeed become more important. Developers of RPG games |
||||||||
began weaving intricate stories that were worthy of our time. They were not alone, |
||||||||
Platformers, Shooters, RTS games all began putting forward story and CGI cut scene |
-------------------- |
|||||||
after cut scene to help draw us in. The video game medium began striving to break free |
The Mercs |
|||||||
from “kids toy” image and move into a more adult distinction of an entertainment media. |
Chops-Suey |
|||||||
(Webmaster) |
||||||||
Gamers too got more involved with the games story lines and clamored for more bigger |
BigSmooth8 |
|||||||
and better stories to be told. Quickly only the “Elite” gamers were being treated to the |
(Podcast
Manager) |
|||||||
final cut scenes of games as the difficulty still remained high. It was somewhere along this |
Highclass
1979 |
|||||||
path that the industry began to shift and create games that allowed users of all skill levels |
(Graphics) |
|||||||
to play the whole game. In game saves became the cry of the industry and a standard for |
GothicMike |
|||||||
today. No longer did you get just 3 lives but now you got 1 life with a rewind button, |
(Entertainment) |
|||||||
ensuring that all who put the time in would see the outcome of the story told. |
||||||||
The Recruits |
||||||||
| With all that said, is this really an issue to debate? Do you really care one way or another? | Murphys
Law |
|||||||
| I for one am fine with the way things are trending. Give me the opportunity to make the | (TCM Ambassador) |
|||||||
| game as challenging or easy as I please and still allow me to experience the whole game | B1gBadDaddy |
|||||||
| when story is involved. Arcade stuff? Sure, fine make it ramp up and up to crazy levels of | (Retro Corner) |
|||||||
| tough. I just ask that I get my fair shake at seeing the story through. I want to be engaged | F and A
Eternal |
|||||||
| and entertained for my dollars spent and not just frustrated. | (Editor in Chief) |
|||||||
Weediman |
||||||||
| Discuss this Article on our Boards | (Community Manager) |
|||||||
Yodathe3rd |
||||||||
(Community Manager) |
||||||||
PDPizzle |
||||||||
(Sports and Music) |
||||||||
Mcl0v1n |
||||||||
(Writer) |
||||||||
Maximum
F3ar |
||||||||
(Writer) |
||||||||