Too Human
Developed by: Silicon Knights
Published by: Microsoft Game Studios
Genre:
Action RPG
Available on:
360
ESRB: T
 
 
       
       
       
       
       
       
             
    Murphys Law
   
    The Good: Graphically the game is at times breath taking. Character
   
    models are infinitely customizable thanks to one of the deepest if not the    
    deepest loot gathering system ever seen on a console game. Characters    
    can further be fleshed out by choices made via a skill tree system and a    
    choice of being more cybernetic or human in nature. Story and sound also    
    really hold up their end and help flesh out what is slated to be the beginning    
    of a planned trilogy. Combat is handled through an innovative combat    
    system that at first may challenge users but once you give it sometime the    
    combat feels fluid and natural allowing you to battle countless enemies on    
    screen at once. Too human also boast the same robust experience for Two    
    Player co-op.    
 
  The Bad: This game has been surrounded by scrutiny ever since a poor
   
    showing back at E3 2006. While the overall look and feel of the game is    
    good, at times it can feel a bit dated. The camera control can be a bit    
    frustrating at times. The game has a robust loot system but it could have    
    been dialed back a bit so as to make the epic loot recovered have more    
    value as loot drops are frequent.    
    Overall: I personally have enjoyed the game and find its 20 hours of
   
    single player campaign to be fun and engaging. Co-op play adds even    
    more to the experience and really helps round out the title. Do not let    
    some of the mainstream media's wildly polar reviews for this game prevent    
    you from trying it out. This game will not be for everyone, and thus gets a    
    strong TCM “Rent It” and/or play the demo first before buying it.    
           
           
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